For this case, refer to the textbook, Chapter 9 (especially the section on “Standards, Platforms and Network Externalities”).
Your case analysis should typically be no shorter than two full pages in length, using Arial font 10, 1.5 spacing. (Target a word count of 800-1000, typically). due sunday, may 10th at 11:59pm
- What are the key success factors (KSFs) in the video games hardware industry? To what extent has this been a “winner-takes-all” industry in the past?
- What factors have changed the dynamics of competition and the basis for competitive advantage in the industry during recent years?
- Looking ahead, which factors will determine the competitive advantage in video during the coming years?
- Make strategy recommendations for:
- – Sony [students with last names beginning A–F]
- – Microsoft [students with last names beginning G–P]
- – Nintendo [students with last names beginning Q–Z]